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Luna Abyss - Mani's Temple

Over the last few years, I have had the pleasure of working on Luna Abyss - from greybox through to final production environments, I got to work from top to bottom on bringing the world to life. Along with workflows, prop creation and level building, I was also in charge of optimisation working with the programming team to ensure builds ran well on next gen platforms Xbox S/X, PS5 and PC.

The team have been absolutely amazing, I couldn't have asked for a better group to develop this world with.

Harry Corr - Art Director
Kai Atkinson - Lead Environment Artist
Lenny Illet - Senior Character & Creature Artist
Tom Van Asten - Experienced Environment Artist
Marie Trystad - Animator