My submission for the Grand Space Opera Artstation Challenge based on concept art by Edward Barons (https://www.artstation.com/artwork/aY8Poq) worked up over the 2 month challenge. Adding Quixel Mixer into my workflow and utilising some of Unreal's new tools introduced in 4.26, it's been a steep learning curve but a massive insight into where the games industry is heading.
I wanted to take the environment in a different direction from the concept, looking instead at how things change after these towering pieces of equipment have been abandoned and nature has worn away at them.