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Grand Space Opera - UE4 Game Environment - Artstation Challenge

My submission for the Grand Space Opera Artstation Challenge based on concept art by Edward Barons (https://www.artstation.com/artwork/aY8Poq) worked up over the 2 month challenge. Adding Quixel Mixer into my workflow and utilising some of Unreal's new tools introduced in 4.26, it's been a steep learning curve but a massive insight into where the games industry is heading.

I wanted to take the environment in a different direction from the concept, looking instead at how things change after these towering pieces of equipment have been abandoned and nature has worn away at them.

Detail Lighting

Detail Lighting

Progress Gif

Progress Gif