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Star Wars 1313 - UE4 Game Environment

For the final piece of artwork for my Master's Degree, I wanted to create an environment based on the released Star Wars 1313 concept art as kind of a homage to the game. Star Wars inspired me to work towards a career in this industry and even though I may never get the opportunity to work on a Star Wars game, I wanted to have a little taste of that creative process.

Focussing on lighting and atmosphere, I wanted to capture the grunge and grit of the Coruscant underworld. I used the Soul: City UE4 Environment Demo for cues on the lighting, clever technical tips for the VFX and a few simple static assets.

I only had 4 weeks to put this environment together before the end of my MA, so getting it finished was a real achievement. I sourced the concepts online, and although there isn't sources on many of the sites, I found Gary Choo had posted some of the accompanying concepts here - https://www.artstation.com/artwork/Y2gP

Environment Shot 1

Environment Shot 1

Environment Shot 2

Environment Shot 2

Detail Lighting 1

Detail Lighting 1

Lighting 1

Lighting 1

Detail Lighting 2

Detail Lighting 2

Lighting 2

Lighting 2

Original concept artwork shared by Gary Choo https://www.artstation.com/artwork/Y2gP

Original concept artwork shared by Gary Choo https://www.artstation.com/artwork/Y2gP

Original concept artwork shared by Gary Choo https://www.artstation.com/artwork/Y2gP

Original concept artwork shared by Gary Choo https://www.artstation.com/artwork/Y2gP

Created Assets

Created Assets

Trim Sheet

Trim Sheet

Tiling Building Panel Texture

Tiling Building Panel Texture

Environment Shot 1 With UE4 Static Character

Environment Shot 1 With UE4 Static Character

Environment Shot 2 With UE4 Static Character

Environment Shot 2 With UE4 Static Character