For one of the final self-directed projects during my Master's Degree, I wanted to create a fantasy environment looking into atmospherics, composition and narrative elements in the scene. Over 2 and a half weeks I went from blockout to finished environment, working as quickly and efficiently as possible. Utilising modular elements, tiling materials and trim sheets, whilst looking into other areas I was weaker on such as foliage and lighting, I managed to create something with a real sense of atmosphere. I learned a huge amount about UE4 during the project and really nailed down a solid workflow for myself.
I took huge inspiration from the Witcher series, as well as lighting reference from Star Wars Battlefront 2's Endor environments. The VFX is from the Infinity Blade pack on the UE4 market place with a few tweaks. I also used Martin Teichmann's approach to animate foliage in engine.
Blacksmith's House Video Flythrough